Dark Colony is an RTS from 1996 made by SSI (note for their wargames). I've had some issues installing this game on XP.
To be honest, the installer just wouldn't work. It apparently installs and works on my Windows 98 PC, although with some issues (like graphical glitches).
To make this game more playable, I decided to copy my Win98 installation so people could bypass the standard installation needed to run the game. The game is hence playable on XP with no issues whatsoever (screenshots are mine).
Also includes a PDF manual! Installation: 1. If you are unable to install, extract the contents from 'Dark Colony Installation.rar' and run the exec from there. Make sure you have the ISO mounted! Dark Colony received fairly OK-ish reviews, somewhere around the 6/10 margin. This is version 1.0, and as such it is more or less buggy.
If you were to just catch a glimpse of this game while being played you would think it to be none other than Star Craft. Yes, Star Craft spawned more clones than a Zerling hatchery, and as you would expect, there were few that really captured the essence of the original.
Dark Colony is somewhere in the middle, managing to be a good enough game to be played on its own terms, abut at the same time, to always send you in the more rapacious and more fun hands of StarCraft. The game takes you to a Mars colony named Petra 4 which is in the later stages of being terraformed, but as the humans begin to find the planet habitable and cozy, an unfortunate event occurs. They are invaded by the Taar, an alien race that, just as the humans, look for a new planet of their own. The game will ask you to defend the colony in 2 distinct campaigns, and you can play each one from the perspective of the humans as well as the alien race the Taar. The balance between the two factions is achieved mainly by the lazy means of employing (almost) exactly the same type of weapons, speeds of movement and building capabilities, with very little differentiation.
Because the units are so closely mirrored the only thing that can unbalance the game is finding artifacts which are spawned randomly, and the day and night cycle, with humans being diurnal and the aliens nocturnal. I would recommend this game to someone who wants a less strenuous RTS experience than what can offer, but don't expect to get too much out of this one. At the end of a campaign you will have exhausted what the game can offer and you will have to move on. Dark Colony was a surprise RTS that seemed to come out of nowhere. I'd never heard of it until a friend showed it to me.
It came out in a time when real-time strategy games were in a transition period. Developers who jumped on board the RTS bandwagon too late didn't realize that mirroring militaries like pieces on a chess board was getting stale.
Unfortunately, this game suffered for it. The graphics were sprite based and still look excellent. However base building is very limited and done automatically around a central hub. Even though most games tend to center an official or unofficial base in one concentrated area, I still like having the choice, and felt handicapped by it. However, for people who like to think they've mastered RTS games like Starcraft.
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Dark Colony wasn’t breaking new grounds with its formulaic mechanics or hackneyed humans vs. These initial clues alone suggest a derivative, mediocre effort that’s hardly worth playing. Surprisingly, though, the clues are misleading.
While Dark Colony is indeed derivative, a little closer examination reveals enough differences from the standard RTS mold to set it apart as a passable gaming experience. Dark Colony’s premise is simple: while terraforming Mars for colonization, humanity hits a roadblock in the form of bug-eyed, tabloid-style aliens.
These aliens (called the Taar) are looking for a few good worlds to call their own, and don’t want any pesky humans underfoot. The result, naturally, is full-scale war. While the futuristic setting of Dark Colony suggests a Command & Conquer clone, Dark Colony is modeled very closely on Warcraft II.
Dark Colony Download
Like Warcraft II, Dark Colony features a relatively small selection of combat units (only ten per side) for the player to build. Whether you choose to play the humans or the aliens, a commander appears in every campaign mission. This commander is the only unit that is transferred from one mission to the next.
He gains experience as he racks up kills, and thereby increases both his rank and abilities. He can “inspire” nearby troops to make them fight better, and can occasionally call for reinforcements. When the commander is reduced to dangerously low health, he’s beamed away to safety – so you needn’t worry about losing the mission just because your commander got killed. Some players will be disappointed with the relative lack of unit variety, both in terms of sheer numbers and in the fact that both sides’ units are mirror images of one another. This is a definite downside, but on the other hand, it allows the game to be balanced very finely. For better or worse, Dark Colony chooses to stick with Warcraft II’s simple elegance and adds only a few legitimate innovations.
The formula stays largely intact, save for a radical change of scenery and a few welcome improvements. System Requirements: Pentium 90 Mhz, 16 MB RAM, Windows 95/98.
What works Everything I've tried so far works. Single player mode, multi player, one player war, cheat codes, saving progress, loading progress, encyclopedia, options settings works great. It all plain and simple works!
What does not Not sure Workarounds What was not tested Probably alot of things that didn't come to mind in the tests. But as much as I can think off I have tested most of the stuff. Hardware tested Graphics:.
GPU:. Driver: Additional Comments I haven't tried my original CD. Last couple of versions of wine I didn't get it to run.
But perhaps that depends on me eh? I downloaded a ripped version that didn't check for a CD.
And that worked PERFECTLY!